Typing test for kids
Sixty seconds, simple sentences, a words-per-minute number and an accuracy score. No account, and nothing typed leaves this page. The clock starts on the first key.
I can count to ten and then start over again.
Backspace is allowed. Finish a sentence and the next one appears. No account, and nothing you type leaves this page.
How to read the number
Words per minute is the standard measure: every five characters typed correctly count as one word, divided by the minutes used. Accuracy is the share of characters that were right when you moved past them; a mistake you backspace and fix does not count. Both numbers are the same ones adult typing tests use, so a child’s score is honest, not inflated.
There is no official typing speed for a given age, and any page that quotes one is guessing. As a rough guide from watching children on this site: under 10 means they are still finding the keys and the hunt itself is the skill being built; 10 to 20 is comfortable hunt-and-peck; 20 to 30 is genuinely fluent for a child; and 30 and up is touch-typing territory, where the thing to protect is accuracy. A slower accurate run is the better score at every stage.
Getting a fair test
- Read the sentence aloud together before the first key. The test measures typing, not reading, and a sentence understood is typed faster.
- Sit at a real keyboard when you can. A phone keyboard works but it measures thumbs, not typing.
- Do it weekly, not daily. Progress in children comes in steps, and a weekly number shows them; a daily one shows noise.
- Celebrate the personal best, whatever it is. The number is the child’s own; nobody else’s matters.
What to practise next
A score under 10 usually means the keyboard map is not there yet: Alphabet Rally(ages 4–6) is a sixty-second sprint through A to Z that builds it, and Letter Catcher (2–4) is the gentler version for younger children. Between 10 and 20, whole words are the next step: Word Ladder(5–7) climbs from three-letter to five-letter words, and Rocket Race(4–6) makes typing a word fire an engine. Above 20, Sentence Dash(6–8) is this same test with capitals, punctuation and a daily record on the parent dashboard and the leaderboard.
Those games need a free parent account; some are on a paid plan. This test, and the keyboard playground where the youngest children start, never will. The full ladder from first key to real typing is on the kids typing games page.
Questions
What is a good typing speed for a child?
There is no official standard, and any site that quotes one is guessing. As a rough guide from watching children on this site: under 10 WPM means they are still finding keys, 10–20 is comfortable hunt-and-peck, 20–30 is fluent for a child, and 30 and up is touch-typing territory. Accuracy matters more than the number at every stage.
Does the test store or send anything?
No. The sentences, the timer and the score all live in your browser and are gone on reload. There is no account and no request made. Sentence Dash, one of the learning games, is the version that keeps a daily record — that one needs a free parent account.
Is backspace allowed?
Yes. A corrected mistake does not count against accuracy; only characters that are wrong when you move past them do. That is the same rule Sentence Dash uses, so the two scores compare.
My child is too young to type sentences.
Then this test is not the right tool yet. Letter Catcher (ages 2–4) and Alphabet Rally (4–6) build the finding-the-key skill that comes first; the keyboard playground on the home page is where it all starts, with no account at all.
Other free tools
- Keyboard test— press every key and see which ones respond
- Keyboard playground— for the child who is not ready for sentences