Typing test for kids
Sixty seconds (or 30 s, or two minutes), simple sentences, a words-per-minute number and an accuracy score. The keyboard on screen lights the key to press next, and the result names the keys to practise. No account, and nothing typed leaves this page. The clock starts on the first key.
Type the sentence on the screen; the key you need next lights up on the keyboard. Backspace is allowed. Finish a sentence and the next one appears. No account, and nothing you type leaves this page.
The little red fox jumped over the sleepy dog.
- WPM
- 0
- Accuracy
- 100%
- Sentences
- 0
How to read the number
Words per minute is the standard measure: every five characters typed correctly count as one word, divided by the minutes used. Accuracy is the share of characters that were right when you moved past them; a mistake you backspace and fix does not count. Both numbers are the same ones adult typing tests use, so a child’s score is honest, not inflated.
There is no official typing speed for a given age, and any page that quotes one is guessing. As a rough guide from watching children on this site: under 10 means they are still finding the keys and the hunt itself is the skill being built; 10 to 20 is comfortable hunt-and-peck; 20 to 30 is genuinely fluent for a child; and 30 and up is touch-typing territory, where the thing to protect is accuracy. A slower accurate run is the better score at every stage.
Getting a fair test
- Read the sentence aloud together before the first key. The test measures typing, not reading, and a sentence understood is typed faster.
- Sit at a real keyboard when you can. A phone keyboard works but it measures thumbs, not typing.
- Do it weekly, not daily. Progress in children comes in steps, and a weekly number shows them; a daily one shows noise.
- Celebrate the personal best, whatever it is. The number is the child’s own; nobody else’s matters.
What to practise next
A score under 10 usually means the keyboard map is not there yet: Alphabet Rally (ages 4–6) is a sixty-second sprint through A to Z that builds it, and Letter Catcher (2–4) is the gentler version for younger children. Between 10 and 20, whole words are the next step: Word Ladder (5–7) climbs from three-letter to five-letter words, and Rocket Race (4–6) makes typing a word fire an engine. Above 20, Sentence Dash (6–8) is this same test with capitals, punctuation and a daily record on the parent dashboard and the leaderboard.
Those five games are on a paid plan. Fifteen other learning games open with no account at all — among them Key Finder (3–6), which builds the same keyboard map one glowing key at a time, and Home Row Hop (5–8), a first taste of the home row — and this test and the keyboard playground where the youngest children start never need one. For ages 8 to 12, Turbo Type, one of the free games, races the same two numbers, and Typing Dojo teaches touch typing belt by belt. The full ladder from first key to real typing is on the typing games by age page.
On paper, the free typing practice log keeps each week’s number, and the typing certificate has a line for the speed and accuracy this test gives.
Run it with your whole class
A free teacher account makes a class link for this test. Share the link, or write its code on the board, and every child takes the test with no account, no email address and no password. With a Live session or Saved roster, a class board fills in with each child’s first name and best score, and the printable class report adds each child’s best and average speed and best accuracy. Set up a class link, or see the classroom typing games by grade.
Questions
What is a good typing speed for a child?
There is no official standard, and any site that quotes one is guessing. As a rough guide from watching children on this site: under 10 WPM means they are still finding keys, 10–20 is comfortable hunt-and-peck, 20–30 is fluent for a child, and 30 and up is touch-typing territory. Accuracy matters more than the number at every stage.
Does the test store or send anything?
Not for an ordinary visitor. The sentences, the timer and the score all live in your browser and are gone on reload, with no account and nothing sent anywhere. The one exception is a test opened from a teacher's Live session or Saved roster class link: then the words per minute and accuracy (never the text typed) go to that class's board. A teacher's Just the link class sends nothing either. Sentence Dash, one of the learning games, is the version that keeps a daily record — that one is on the Family Plus plan.
Is backspace allowed?
Yes. A corrected mistake does not count against accuracy; only characters that are wrong when you move past them do. That is the same rule Sentence Dash uses, so the two scores compare.
My child is too young to type sentences.
Then this test is not the right tool yet. Letter Catcher (ages 2–4) and Alphabet Rally (4–6) build the finding-the-key skill that comes first; the keyboard playground on the home page is where it all starts, with no account at all.
Other free tools
- Keyboard test — press every key and see which ones respond
- Keyboard playground — for the child who is not ready for sentences