41 keyboard and typing games, growing with your child.
15 are free with no account. Every other game has a free 60-second demo.
How old is your child?
Tap an age to see the best games to start with. We’ll remember it on this device.
Best picks for age 1
Best picks for age 2
Best picks for age 3
Best picks for age 4
Best picks for age 5
Best picks for age 6
Best picks for age 7
Best picks for age 8
- Home Row HopWhere each finger rests on the home row
- Turbo TypeTyping speed, measured in words per minute, the way a typing test measures it
- Keyboard QuestTyping whole sentences accurately, with capitals and punctuation on a real keyboard
- Sentence DashReal typing speed (words per minute)Free 60-second demo
Best picks for age 9
- Turbo TypeTyping speed, measured in words per minute, the way a typing test measures it
- Keyboard QuestTyping whole sentences accurately, with capitals and punctuation on a real keyboard
- Feast Street NewFinding letters on the keyboard, from T for turkey to Y for yam
- Typing DojoTouch typing: every letter, capitals, punctuation and the number row, each with the right fingerFree 60-second demo
Best picks for age 10
- Turbo TypeTyping speed, measured in words per minute, the way a typing test measures it
- Keyboard QuestTyping whole sentences accurately, with capitals and punctuation on a real keyboard
- Feast Street NewFinding letters on the keyboard, from T for turkey to Y for yam
- Typing DojoTouch typing: every letter, capitals, punctuation and the number row, each with the right fingerFree 60-second demo
Best picks for age 11
- Turbo TypeTyping speed, measured in words per minute, the way a typing test measures it
- Keyboard QuestTyping whole sentences accurately, with capitals and punctuation on a real keyboard
- Typing DojoTouch typing: every letter, capitals, punctuation and the number row, each with the right fingerFree 60-second demo
- Typo PatrolSound-alike words: their, there and they're; your and you're; its and it's; to, too and two; then and thanFree 60-second demo
Best picks for age 12
- Turbo TypeTyping speed, measured in words per minute, the way a typing test measures it
- Keyboard QuestTyping whole sentences accurately, with capitals and punctuation on a real keyboard
- Typing DojoTouch typing: every letter, capitals, punctuation and the number row, each with the right fingerFree 60-second demo
- Typo PatrolSound-alike words: their, there and they're; your and you're; its and it's; to, too and two; then and thanFree 60-second demo
The games by skill
See plans →Every learning game, the free ones first. Free games open with no account; the others have a free 60-second demo.
The Arcade for every kid · 59 free games
All 59 arcade games →Why keyboard games work
Young children learn through play and repetition, and a keyboard is one of the richest play surfaces a parent already owns. On TotType, every key a baby or toddler presses does something delightful — a giant letter, a number, a friendly character — so the alphabet, numerals, colors and shapes get learned through hundreds of happy repetitions. As kids grow, the same keyboard becomes a real typing teacher: letter recognition turns into phonics, then sight-words, then full sentences with words-per-minute and accuracy — screen time that teaches, from a baby’s first keyboard mash to touch typing and code by age twelve.
Typing skills, age by age
First contact
Free-play keyboard smashing, counting to ten, animal first-words, colors and shapes. Pure cause-and-effect: press a key, make magic — zero pressure.
Recognition
Letter Catcher, Trace & Type and Number Catcher turn recognition into a game — see a letter, find its key. The on-screen keyboard means a tablet works as well as a laptop.
First real typing
Alphabet Rally (a 60-second A–Z drill), Rocket Race (sight-word typing) and Word Ladder build genuine keyboard fluency and home-row familiarity.
Fluency
Sentence Dash tracks words-per-minute and accuracy on real sentences — the foundation kids need for school and beyond.
Touch typing
Typing Dojo teaches touch typing belt by belt, Turbo Type and Word Fortress build speed, Typo Patrol trains proofreading and Code Typer types real code: the keyboard skills 3rd to 6th grade ask for.
Every game at a glance
TotType’s typing games are 41 browser games for children aged 1 to 12, each tagged with the age it suits and the skill it teaches. 15 are free and need no account; the Family ($4.99/month) and Family Plus ($9.99/month) plans unlock the other 26, each of which has a free 60-second demo. Nothing to install; they run on a laptop, tablet or phone.
All 41 games with their ages, skills and plans
| Game | Ages | Teaches | Plan |
|---|---|---|---|
| Counting Garden | 1–3 | Number words one through ten, spoken clearly | Free |
| Animal Sounds | 1–4 | First words: animal names spoken aloud | Free |
| Color Splash | 1–3 | Color names spoken clearly: red, blue, yellow, green and more | Free |
| Shape Tap | 1–3 | Names of basic shapes: circle, square, triangle, star and more | Free |
| Bubble Pop Letters | 2–5 | Uppercase letter recognition, one bubble at a time | Free |
| Key Finder | 3–6 | Where each letter sits on a real keyboard | Free |
| Big Keys | 3–6 | Where the space bar, Enter, Backspace and the arrow keys are | Free |
| Letter Twins | 4–6 | Matching every lowercase letter to its uppercase twin | Free |
| Rhyme Time | 5–7 | Beginning sounds and the letters that spell them | Free |
| Home Row Hop | 5–8 | Where each finger rests on the home row | Free |
| Feast Street | 5–10 | Finding letters on the keyboard, from T for turkey to Y for yam | Free |
| Two-Player Race | 2–8 | Turn-taking and friendly competition | Free |
| Online Race | 3–8 | Playing together across devices, safely | Free |
| Letter Catcher | 2–4 | Uppercase letter recognition | Family |
| Trace & Type | 3–4 | Letter sounds and beginning phonics | Family |
| Rocket Race | 4–6 | Reading and typing common sight words | Family |
| Number Catcher | 3–6 | Recognizing numerals 0 through 20 | Family |
| Alphabet Rally | 4–6 | The full alphabet in order | Family |
| Word Ladder | 5–7 | Reading and spelling common sight words | Family |
| Animal Typist | 4–6 | Letter recognition and letter-by-letter word building | Family |
| Music Maker | 2–6 | An ear for pitch — high and low notes | Family Plus |
| Memory Match | 3–6 | Visual memory and recall | Family Plus |
| Story Builder | 5–8 | Vocabulary and word choice | Family Plus |
| Math Maze | 5–8 | Addition and subtraction facts | Family Plus |
| Sentence Dash | 6–8 | Real typing speed (words per minute) | Family Plus |
| Pattern Pop | 3–6 | Working memory and sequence recall | Family |
| Arrow Maze | 5–8 | Arrow-key control and keyboard navigation | Family Plus |
| Secret Code | 6–8 | Letter recognition and spelling | Family Plus |
| Star Keys | 6–8 | Touch typing with all ten fingers, from F and J to capitals and question marks | Family |
| Mix-Up Town | 4–7 | Phonics: change one sound to make a new word (cat to hat, ship to sheep) | Family |
| Number Express | 4–7 | Making ten, teen numbers, and tens and ones on ten-seat train cars | Family Plus |
| Word Monster | 4–7 | Thinking of a word that fits, then spelling it from memory | Family Plus |
| Code Bot | 5–8 | First coding: steps in order, repeats, functions and fixing bugs | Family Plus |
| Spelling Hive | 5–8 | Spelling from dictation: hearing a word and writing it without seeing it | Family |
| Tick-Tock Town | 5–8 | Telling time on an analog clock, from o'clock to the minute, then a.m., p.m. and time passed | Family Plus |
| Turbo Type | 8–12 | Typing speed, measured in words per minute, the way a typing test measures it | Free |
| Keyboard Quest | 8–12 | Typing whole sentences accurately, with capitals and punctuation on a real keyboard | Free |
| Typing Dojo | 8–12 | Touch typing: every letter, capitals, punctuation and the number row, each with the right finger | Family |
| Typo Patrol | 8–12 | Sound-alike words: their, there and they're; your and you're; its and it's; to, too and two; then and than | Family |
| Code Typer | 8–12 | First ideas of programming: printing, variables, loops, if and else, lists and functions | Family Plus |
| Word Fortress | 8–12 | Typing whole words quickly and accurately | Family Plus |
For teachers: classroom typing games
The games by grade →Every learning game on this page can go in a class link, from pre-K to 6th grade: share one link and the whole class plays, with no student accounts or logins. A free teacher account makes a class link for the 60-second typing test; the Family and Family Plus plans also put the 15 free games in class links, and the Classroom plan every paid game. The guide to classroom typing games lists them by grade, with what the standards expect at each step.
Parent questions, answered
What is the best typing game for a toddler?
Start with the free keyboard playground on the TotType home page: every key a toddler presses shows a giant letter, number or hand-drawn friend, and in Chrome or Edge on a computer the keyboard lock captures shortcuts like Ctrl+W so the tab stays put (the Windows key and Cmd+Q always get through). From about age 2, Bubble Pop Letters, Counting Garden and Animal Sounds add letter and number recognition without any reading.
Are the typing games free?
15 of the 41 learning games are free and open with no account at all, as does the keyboard playground. A free parent account (no card) is what saves progress, badges and certificates. The Family plan ($4.99 a month) and Family Plus ($9.99 a month) unlock the remaining 26 games, and each of those can be tried first in a free 60-second demo; both plans cancel any time from the dashboard.
What age should a child start typing games?
Keyboard play can start around age 1 with a locked playground that only shows what each key does. Letter recognition games suit ages 2 to 4, first real typing (whole words, then sentences) suits 5 to 7, and fluency games with speed and accuracy suit 7 and up. From 8 to 12 there are touch-typing lessons, typing races, a typed story, proofreading, real code and a typing defense game. Every game on this page is tagged with its age band.
Can my toddler exit the game or wreck my computer?
Not easily. In Chrome or Edge on a computer the page goes fullscreen and the keyboard lock captures shortcuts such as Ctrl+W, Ctrl+T and F11, so a curious key-masher cannot close the tab with them. Safari and Firefox have no keyboard lock, and no website can block operating-system keys like the Windows key or Cmd+Q, so start from a window with nothing important behind it. Parents exit by holding Esc (or three fingers on a tablet for three seconds).
Do the free games need an account?
The free-tier games and the keyboard playground open with no account at all. Anyone can try each paid game in a free 60-second demo; to keep playing, the paid games need an account and a plan. A free account, with no card, is what gives progress somewhere to live. Points, best scores and badges are kept per account, under its leaderboard nickname; key and session counts and which letters, numbers, colours, shapes and words were got right are kept per child profile. What your child typed is never recorded.
Can pre-readers play on their own?
Most of them. 31 of the 41 learning games are voice-narrated, so pre-readers can play independently. Four that are not (Two-Player Race, Online Race, Memory Match and Music Maker) need no words to play, and the six typing games for ages 8 to 12 are for children who read, since reading the text is the skill. All the artwork is original, with no movie-character look-alikes.
What are the best typing games for a 5, 6 or 7 year old?
At five and six, games that type whole short words: Alphabet Rally for A-to-Z key fluency, Animal Typist for three- to six-letter names with the next letter glowing, and Rocket Race for sight words. At seven, Word Ladder for longer words and Sentence Dash for a real words-per-minute and accuracy score. All of those sit on a paid plan. Two free games with no account fit the same years: Home Row Hop (5–8), where a frog hops across lily pads as the child presses home-row keys, with finger hints, and Rhyme Time (5–7), which asks for the missing first letter of rhyming words like cat, hat and bat.
What are the best typing games for 8 to 12 year olds?
Start with the two free ones, with no account: Turbo Type, a typing race on true facts that reports words per minute and accuracy, and Keyboard Quest, a story that only moves when it is typed. For real touch typing, Typing Dojo teaches the whole keyboard belt by belt, and Typo Patrol practices spelling and proofreading; both are on the Family plan. Family Plus adds Code Typer, real HTML, Python and JavaScript typed and run, and Word Fortress, a typing defense game. Each paid game has a free 60-second demo.
Does anything have to be downloaded first?
None of it, on any device. All 100 games play in whatever browser tab you happen to have open — laptop, desktop, Chromebook, tablet — and there is no listing to search for, nothing to sideload and no setup program to approve. The one thing that can be installed is the website, not a game: certain browsers volunteer a banner reading “Add TotType to your home screen”, and taking it pins a shortcut beside your other apps. It downloads no software, and refusing it costs you nothing.
Does it work on an iPad or an iPhone?
Yes, with one platform caveat worth hearing in advance. A desktop running Chrome or Edge gives a game genuine fullscreen. An iPhone offers no Fullscreen API for a page to call at all, so the fallback it receives is a mode pinned across the entire viewport: it covers the screen and plays perfectly, but the browser is not enforcing it and the keyboard lock cannot ride along. Fingers count as a proper input everywhere on the site — any game wanting letters raises an on-screen keyboard rather than insisting on hardware.
Can my child talk to strangers anywhere on the site?
No — none of the machinery that would allow it was ever built. Nowhere in any game is there a text box, a microphone, a friend list or an invitation to accept. Online Race, the one title that joins two devices, does the joining with a throwaway four-character room code and gives nobody a route to send so much as a word. What appears on the leaderboard is the account’s leaderboard nickname: a random one like SpeedyPanda42 unless a parent changes it on the dashboard (we suggest not using a child’s real name), and never anything from the account itself, such as its email.
What do the ads look like on a page my child can use?
Contextual only, meaning chosen from the page itself rather than from anything about your child: non-personalised, no profile built, no remarketing. They appear on pages like the game lists and the guides; the pages where your child actually plays, the keyboard playground and every game's own page, carry no ad units and request no ads, and a signed-in account on a paid plan sees no ads anywhere. We add nothing that interrupts — no between-level interstitial, no video to sit through before a game continues. The itemised version is on the privacy page.
What reaches your servers while a child plays?
From the keyboard playground, a running tally of presses and only the tally — which key was struck is no part of what leaves the browser. That figure feeds the lifetime counter on the home page; with a parent signed in, it also adds to the child’s progress view and counts as points on the daily, weekly and all-time leaderboards under the account’s nickname (the count, never the keys). Arcade scores are separate: finish an arcade round while signed in with a verified email and the round’s score posts to that game’s board; a demo run posts nothing. A child profile holds a nickname and that child’s progress (key and session counts, and which letters, numbers, colours, shapes and words were got right) — no legal name, no birth date, no photograph. The one addition is a teacher’s class link in Live session or Saved roster mode: that class keeps each child’s first name, their typing-test speed and accuracy or press counts (never the text or which keys), and when they were last seen, and anyone with the link can see the class board of first names and best scores.
Where should a parent actually start?
Under three, open the keyboard playground and hand over the keyboard; you need nothing from us to do it. Three to seven, begin with Counting Garden, Shape Tap, Color Splash, Animal Sounds or Bubble Pop Letters, or the free typing games Key Finder, Big Keys, Letter Twins, Home Row Hop, Rhyme Time and Feast Street, depending on the age band — none of them needs an account either — then climb from there, adding the free account when you want the progress kept. Eight and over, the free typing games Turbo Type and Keyboard Quest need no account, and a demo run in the arcade needs nothing; confirm the account email and let them loose there without limits.
Screen time that teaches
From a baby’s first keyboard mash to touch typing and code by age twelve — start free, upgrade whenever.