41 keyboard and typing games, growing with your child.

15 are free with no account. Every other game has a free 60-second demo.

How old is your child?

Tap an age to see the best games to start with. We’ll remember it on this device.

Arcade

The games by skill

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Every learning game, the free ones first. Free games open with no account; the others have a free 60-second demo.

Keyboard PlaygroundAges 1+FreeSmash any key. Letters with pictures, numbers to count, 34 heroes, sparkles — every press is something delightful. Free forever.Smash any key. Letters with pictures, numbers to count, 34 heroes, sparkles — every press is something delightful. Free forever.Counting GardenAges 1–3FreePlant a flower with each tap. The garden counts out loud — “one, two, three…” — all the way to ten.Animal SoundsAges 1–4FreeTap an animal — hear its name and the sound it makes. First words: cow, dog, cat, sheep, lion, and more.Color SplashAges 1–3FreeHear a color, then tap the matching one — get it right and the whole screen splashes that color. Active color recognition for the youngest.Shape TapAges 1–3FreeTap to see a new shape — circle, square, triangle, star — and hear its name spoken. Shape recognition flashcard.Bubble Pop LettersAges 2–5FreeLetter bubbles drift up the screen — tap one, or press its key, to pop it in a burst of sparkles. No losing, only popping.Key FinderAges 3–6FreeOne key glows on a big keyboard map with a ladybug on it. Find that letter on the real keyboard and the ladybug flies to the next, one row at a time.Big KeysAges 3–6FreeSpace, Enter, Backspace and the arrows: each big key makes Hoppy the bunny jump, open a door, step back or hop, so every key means something.Letter TwinsAges 4–6FreeA little letter waits for its big twin. Press the capital on the keyboard, or tap it, and the pair is named aloud: big G, little g.Rhyme TimeAges 5–7FreeCat, hat, bat, rat: each picture’s word is missing its first letter. Type it and the word climbs its rhyme ladder, read aloud.Home Row HopAges 5–8FreeA frog hops across lily pads each time your child presses the home-row key it asks for, with a hint for which finger to use.Feast Street NewAges 5–10FreeA friendly street on Thanksgiving afternoon: type the sign on each door to knock, and a neighbor hands you a dish for the feast basket.Two-Player RaceAges 2–8FreeA split-screen tap race for two kids on one device. Tap your half — or your side of the keyboard — to race to the flag. Free.Online RaceAges 3–8FreeRace a friend on another device! Share a 4-character code and tap to the flag. Real online multiplayer. Free.Turbo TypeAges 8–12FreeA typing race: type true facts to drive your car past three rivals who match your speed. Words per minute and accuracy at the finish, and new paint for wins.Keyboard QuestAges 8–12FreeA story that only moves when you type it. Type a word to choose the path: three quests, nine endings to find.Letter CatcherAges 2–4Family(free 60-second demo)Letters fall from the top — press the matching key (or tap the letter) before they hit the ground.Trace & TypeAges 3–4Family(free 60-second demo)Hear a letter, see what it's for, then press it on the keyboard. Voice narration on every letter.Rocket RaceAges 4–6Family(free 60-second demo)Type the words on the rocket's tail to make it go faster. Beat the dragon to the moon.Number CatcherAges 3–6Family(free 60-second demo)Numbers fall from the sky — press the matching key (or tap) to catch them. 0–9 to start, 10–20 as you climb.Alphabet RallyAges 4–6Family(free 60-second demo)Type A through Z as many times as you can in 60 seconds. Real typing lesson for kids learning the alphabet keys.Word LadderAges 5–7Family(free 60-second demo)Type each word letter by letter. Three-letter words give way to four, then five — climb the ladder of sight-words.Animal TypistAges 4–6Family(free 60-second demo)An animal appears with its name — type it letter by letter, with the next letter always glowing, and watch it hop for joy.Pattern PopAges 3–6Family(free 60-second demo)Watch the animals light up, then tap them back in the same order. A Simon-style memory game that grows one step every round.Star KeysAges 6–8Family(free 60-second demo)A real ten-finger typing course: every key is a star, every word draws a constellation, and Lights Out rounds are typed by feel. The next step after Home Row Hop.Mix-Up TownAges 4–7Family(free 60-second demo)Swapsy the gremlin swapped letters all over town! Read each silly word, type the letter that fixes it, and POOF: the bus pulls in.Spelling HiveAges 5–8Family(free 60-second demo)Hear a word and a sentence, then spell it from memory while the bees fill the hive with honey. Practices this week’s school list before test day, and in Family Bee grown-ups play too (and lose).Typing DojoAges 8–12Family(free 60-second demo)Touch typing in eight belts, from the home row to black belt: finger colors, lessons, belt tests with speed goals and a certificate to print.Typo PatrolAges 8–12Family(free 60-second demo)Edit a kids' newspaper: find the mistakes and type the fixes. Their, there and they're, capitals, tricky spellings, with the rule after every slip.Music MakerAges 2–6Family Plus(free 60-second demo)Each key is a note, every spot on screen is a note. Drag your finger to play a melody.Memory MatchAges 3–6Family Plus(free 60-second demo)Flip cards, find the pairs. Six of our 34 heroes, in pairs — a new board every game.Story BuilderAges 5–8Family Plus(free 60-second demo)Pick words to fill in the blanks of a silly story, then hear the app read it aloud.Math MazeAges 5–8Family Plus(free 60-second demo)Solve voice-read addition and subtraction problems. Press the answer on the keyboard or tap the number pad.Sentence DashAges 6–8Family Plus(free 60-second demo)Type real sentences against a 60-second timer. Tracks your words-per-minute and accuracy. The first proper typing test.Arrow MazeAges 5–8Family Plus★ free this weekSteer with the arrow keys through a maze, collect the letters to spell a word, then reach the door. Problem-solving meets reading.Secret CodeAges 6–8Family Plus(free 60-second demo)Crack the emoji cipher! A legend maps emoji to letters — decode the secret word and type it out. A fresh code every round.Number ExpressAges 4–7Family Plus(free 60-second demo)Every train car is a ten-frame. Count passengers aboard, type the number that makes ten, build teen numbers from full cars and single riders, and add across ten.Word MonsterAges 4–7Family Plus(free 60-second demo)Gobbledy says what he's craving and your child picks the word to type. He gobbles it up, turns into it a little and dreams silly sentences from it.Code BotAges 5–8Family Plus(free 60-second demo)Type a program with the arrow keys, press Enter and watch the robot follow it. Steps, repeats, functions and bug hunts across five worlds, plus Robot Grown-Up mode.Tick-Tock TownAges 5–8Family Plus(free 60-second demo)Read the town clock and type the time: 7 3 0 is 7:30. The hands sweep, the town acts it out (sunrise, the school bell, owls at night), from o'clock to a.m., p.m. and time passed.Code TyperAges 8–12Family Plus(free 60-second demo)Type real HTML, CSS, Python and JavaScript, then run it: the console prints, the little browser shows your page. 24 short programs, one idea each.Word FortressAges 8–12Family Plus(free 60-second demo)Monsters march on the castle carrying words. Type a word to knock its monster out, buy spells between waves by typing their names, and hold the wall.

The Arcade for every kid · 59 free games

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Why keyboard games work

Young children learn through play and repetition, and a keyboard is one of the richest play surfaces a parent already owns. On TotType, every key a baby or toddler presses does something delightful — a giant letter, a number, a friendly character — so the alphabet, numerals, colors and shapes get learned through hundreds of happy repetitions. As kids grow, the same keyboard becomes a real typing teacher: letter recognition turns into phonics, then sight-words, then full sentences with words-per-minute and accuracy — screen time that teaches, from a baby’s first keyboard mash to touch typing and code by age twelve.

Typing skills, age by age

Ages 1–2

First contact

Free-play keyboard smashing, counting to ten, animal first-words, colors and shapes. Pure cause-and-effect: press a key, make magic — zero pressure.

Ages 2–4

Recognition

Letter Catcher, Trace & Type and Number Catcher turn recognition into a game — see a letter, find its key. The on-screen keyboard means a tablet works as well as a laptop.

Ages 4–6

First real typing

Alphabet Rally (a 60-second A–Z drill), Rocket Race (sight-word typing) and Word Ladder build genuine keyboard fluency and home-row familiarity.

Ages 6–8

Fluency

Sentence Dash tracks words-per-minute and accuracy on real sentences — the foundation kids need for school and beyond.

Ages 8–12

Touch typing

Typing Dojo teaches touch typing belt by belt, Turbo Type and Word Fortress build speed, Typo Patrol trains proofreading and Code Typer types real code: the keyboard skills 3rd to 6th grade ask for.

Every game at a glance

TotType’s typing games are 41 browser games for children aged 1 to 12, each tagged with the age it suits and the skill it teaches. 15 are free and need no account; the Family ($4.99/month) and Family Plus ($9.99/month) plans unlock the other 26, each of which has a free 60-second demo. Nothing to install; they run on a laptop, tablet or phone.

All 41 games with their ages, skills and plans
All 41 learning games with age, skill and plan
GameAgesTeachesPlan
Counting Garden1–3Number words one through ten, spoken clearlyFree
Animal Sounds1–4First words: animal names spoken aloudFree
Color Splash1–3Color names spoken clearly: red, blue, yellow, green and moreFree
Shape Tap1–3Names of basic shapes: circle, square, triangle, star and moreFree
Bubble Pop Letters2–5Uppercase letter recognition, one bubble at a timeFree
Key Finder3–6Where each letter sits on a real keyboardFree
Big Keys3–6Where the space bar, Enter, Backspace and the arrow keys areFree
Letter Twins4–6Matching every lowercase letter to its uppercase twinFree
Rhyme Time5–7Beginning sounds and the letters that spell themFree
Home Row Hop5–8Where each finger rests on the home rowFree
Feast Street5–10Finding letters on the keyboard, from T for turkey to Y for yamFree
Two-Player Race2–8Turn-taking and friendly competitionFree
Online Race3–8Playing together across devices, safelyFree
Letter Catcher2–4Uppercase letter recognitionFamily
Trace & Type3–4Letter sounds and beginning phonicsFamily
Rocket Race4–6Reading and typing common sight wordsFamily
Number Catcher3–6Recognizing numerals 0 through 20Family
Alphabet Rally4–6The full alphabet in orderFamily
Word Ladder5–7Reading and spelling common sight wordsFamily
Animal Typist4–6Letter recognition and letter-by-letter word buildingFamily
Music Maker2–6An ear for pitch — high and low notesFamily Plus
Memory Match3–6Visual memory and recallFamily Plus
Story Builder5–8Vocabulary and word choiceFamily Plus
Math Maze5–8Addition and subtraction factsFamily Plus
Sentence Dash6–8Real typing speed (words per minute)Family Plus
Pattern Pop3–6Working memory and sequence recallFamily
Arrow Maze5–8Arrow-key control and keyboard navigationFamily Plus
Secret Code6–8Letter recognition and spellingFamily Plus
Star Keys6–8Touch typing with all ten fingers, from F and J to capitals and question marksFamily
Mix-Up Town4–7Phonics: change one sound to make a new word (cat to hat, ship to sheep)Family
Number Express4–7Making ten, teen numbers, and tens and ones on ten-seat train carsFamily Plus
Word Monster4–7Thinking of a word that fits, then spelling it from memoryFamily Plus
Code Bot5–8First coding: steps in order, repeats, functions and fixing bugsFamily Plus
Spelling Hive5–8Spelling from dictation: hearing a word and writing it without seeing itFamily
Tick-Tock Town5–8Telling time on an analog clock, from o'clock to the minute, then a.m., p.m. and time passedFamily Plus
Turbo Type8–12Typing speed, measured in words per minute, the way a typing test measures itFree
Keyboard Quest8–12Typing whole sentences accurately, with capitals and punctuation on a real keyboardFree
Typing Dojo8–12Touch typing: every letter, capitals, punctuation and the number row, each with the right fingerFamily
Typo Patrol8–12Sound-alike words: their, there and they're; your and you're; its and it's; to, too and two; then and thanFamily
Code Typer8–12First ideas of programming: printing, variables, loops, if and else, lists and functionsFamily Plus
Word Fortress8–12Typing whole words quickly and accuratelyFamily Plus

For teachers: classroom typing games

The games by grade →

Every learning game on this page can go in a class link, from pre-K to 6th grade: share one link and the whole class plays, with no student accounts or logins. A free teacher account makes a class link for the 60-second typing test; the Family and Family Plus plans also put the 15 free games in class links, and the Classroom plan every paid game. The guide to classroom typing games lists them by grade, with what the standards expect at each step.

Parent questions, answered

What is the best typing game for a toddler?

Start with the free keyboard playground on the TotType home page: every key a toddler presses shows a giant letter, number or hand-drawn friend, and in Chrome or Edge on a computer the keyboard lock captures shortcuts like Ctrl+W so the tab stays put (the Windows key and Cmd+Q always get through). From about age 2, Bubble Pop Letters, Counting Garden and Animal Sounds add letter and number recognition without any reading.

Are the typing games free?

15 of the 41 learning games are free and open with no account at all, as does the keyboard playground. A free parent account (no card) is what saves progress, badges and certificates. The Family plan ($4.99 a month) and Family Plus ($9.99 a month) unlock the remaining 26 games, and each of those can be tried first in a free 60-second demo; both plans cancel any time from the dashboard.

What age should a child start typing games?

Keyboard play can start around age 1 with a locked playground that only shows what each key does. Letter recognition games suit ages 2 to 4, first real typing (whole words, then sentences) suits 5 to 7, and fluency games with speed and accuracy suit 7 and up. From 8 to 12 there are touch-typing lessons, typing races, a typed story, proofreading, real code and a typing defense game. Every game on this page is tagged with its age band.

Can my toddler exit the game or wreck my computer?

Not easily. In Chrome or Edge on a computer the page goes fullscreen and the keyboard lock captures shortcuts such as Ctrl+W, Ctrl+T and F11, so a curious key-masher cannot close the tab with them. Safari and Firefox have no keyboard lock, and no website can block operating-system keys like the Windows key or Cmd+Q, so start from a window with nothing important behind it. Parents exit by holding Esc (or three fingers on a tablet for three seconds).

Do the free games need an account?

The free-tier games and the keyboard playground open with no account at all. Anyone can try each paid game in a free 60-second demo; to keep playing, the paid games need an account and a plan. A free account, with no card, is what gives progress somewhere to live. Points, best scores and badges are kept per account, under its leaderboard nickname; key and session counts and which letters, numbers, colours, shapes and words were got right are kept per child profile. What your child typed is never recorded.

Can pre-readers play on their own?

Most of them. 31 of the 41 learning games are voice-narrated, so pre-readers can play independently. Four that are not (Two-Player Race, Online Race, Memory Match and Music Maker) need no words to play, and the six typing games for ages 8 to 12 are for children who read, since reading the text is the skill. All the artwork is original, with no movie-character look-alikes.

What are the best typing games for a 5, 6 or 7 year old?

At five and six, games that type whole short words: Alphabet Rally for A-to-Z key fluency, Animal Typist for three- to six-letter names with the next letter glowing, and Rocket Race for sight words. At seven, Word Ladder for longer words and Sentence Dash for a real words-per-minute and accuracy score. All of those sit on a paid plan. Two free games with no account fit the same years: Home Row Hop (5–8), where a frog hops across lily pads as the child presses home-row keys, with finger hints, and Rhyme Time (5–7), which asks for the missing first letter of rhyming words like cat, hat and bat.

What are the best typing games for 8 to 12 year olds?

Start with the two free ones, with no account: Turbo Type, a typing race on true facts that reports words per minute and accuracy, and Keyboard Quest, a story that only moves when it is typed. For real touch typing, Typing Dojo teaches the whole keyboard belt by belt, and Typo Patrol practices spelling and proofreading; both are on the Family plan. Family Plus adds Code Typer, real HTML, Python and JavaScript typed and run, and Word Fortress, a typing defense game. Each paid game has a free 60-second demo.

Does anything have to be downloaded first?

None of it, on any device. All 100 games play in whatever browser tab you happen to have open — laptop, desktop, Chromebook, tablet — and there is no listing to search for, nothing to sideload and no setup program to approve. The one thing that can be installed is the website, not a game: certain browsers volunteer a banner reading “Add TotType to your home screen”, and taking it pins a shortcut beside your other apps. It downloads no software, and refusing it costs you nothing.

Does it work on an iPad or an iPhone?

Yes, with one platform caveat worth hearing in advance. A desktop running Chrome or Edge gives a game genuine fullscreen. An iPhone offers no Fullscreen API for a page to call at all, so the fallback it receives is a mode pinned across the entire viewport: it covers the screen and plays perfectly, but the browser is not enforcing it and the keyboard lock cannot ride along. Fingers count as a proper input everywhere on the site — any game wanting letters raises an on-screen keyboard rather than insisting on hardware.

Can my child talk to strangers anywhere on the site?

No — none of the machinery that would allow it was ever built. Nowhere in any game is there a text box, a microphone, a friend list or an invitation to accept. Online Race, the one title that joins two devices, does the joining with a throwaway four-character room code and gives nobody a route to send so much as a word. What appears on the leaderboard is the account’s leaderboard nickname: a random one like SpeedyPanda42 unless a parent changes it on the dashboard (we suggest not using a child’s real name), and never anything from the account itself, such as its email.

What do the ads look like on a page my child can use?

Contextual only, meaning chosen from the page itself rather than from anything about your child: non-personalised, no profile built, no remarketing. They appear on pages like the game lists and the guides; the pages where your child actually plays, the keyboard playground and every game's own page, carry no ad units and request no ads, and a signed-in account on a paid plan sees no ads anywhere. We add nothing that interrupts — no between-level interstitial, no video to sit through before a game continues. The itemised version is on the privacy page.

What reaches your servers while a child plays?

From the keyboard playground, a running tally of presses and only the tally — which key was struck is no part of what leaves the browser. That figure feeds the lifetime counter on the home page; with a parent signed in, it also adds to the child’s progress view and counts as points on the daily, weekly and all-time leaderboards under the account’s nickname (the count, never the keys). Arcade scores are separate: finish an arcade round while signed in with a verified email and the round’s score posts to that game’s board; a demo run posts nothing. A child profile holds a nickname and that child’s progress (key and session counts, and which letters, numbers, colours, shapes and words were got right) — no legal name, no birth date, no photograph. The one addition is a teacher’s class link in Live session or Saved roster mode: that class keeps each child’s first name, their typing-test speed and accuracy or press counts (never the text or which keys), and when they were last seen, and anyone with the link can see the class board of first names and best scores.

Where should a parent actually start?

Under three, open the keyboard playground and hand over the keyboard; you need nothing from us to do it. Three to seven, begin with Counting Garden, Shape Tap, Color Splash, Animal Sounds or Bubble Pop Letters, or the free typing games Key Finder, Big Keys, Letter Twins, Home Row Hop, Rhyme Time and Feast Street, depending on the age band — none of them needs an account either — then climb from there, adding the free account when you want the progress kept. Eight and over, the free typing games Turbo Type and Keyboard Quest need no account, and a demo run in the arcade needs nothing; confirm the account email and let them loose there without limits.

Screen time that teaches

From a baby’s first keyboard mash to touch typing and code by age twelve — start free, upgrade whenever.