Classroom typing games for K–6, no student logins
TotType runs in a browser tab on any school Chromebook, laptop or tablet: nothing to install, no app-store approval, no student accounts or logins. Share one class link and the whole class is playing, from finding letters in pre-K to touch typing and code in 6th grade, then choose how much to track: nothing at all, a live session, or a saved roster of first names.
Why it works in a classroom
The barrier to using software in a school is almost never the software. It is the install, the licence, the district approval, and the twenty minutes of a lesson lost to logging in. TotType is a website: a student opens the class link and is playing in one click.
- Nothing to install — no Chrome Web Store app, no extension, no district IT ticket.
- No student accounts. Children never enter an email address or a password; the teacher holds the one account and shares a class link.
- Works on a locked-down Chromebook, an iPad, or an aging classroom desktop.
- Every game is scored in short rounds, so it fits a five-minute warm-up or a full centre rotation.
- On a computer running Chrome or Edge, the keyboard playground goes fullscreen with the keyboard lock on, so a pre-reader's stray Ctrl+W or Ctrl+T does not leave the page. Safari, Firefox and iPad have no keyboard lock, and the Windows key and Cmd+Q always get through.
Typing by grade, from pre-K to 6th
The Common Core writing standards, which many US states use or adapt, put keyboarding in standard 6 of each grade. From kindergarten to 2nd grade, children use digital tools to write with help from an adult; in 3rd grade they add keyboarding skills, still with help; by 4th grade they should type at least one page in a single sitting, two pages in 5th grade and three in 6th. None of them sets a words-per-minute target, so read a class's typing test scores as each child's own progress.
A typing path that follows those steps, a band of grades at a time. Games marked (free) play with no account; the rest are on the paid plans, and the Classroom plan puts any of them in a class link.
- Pre-K and kindergarten, ages 4 to 6: finding letters and numbers on the keys. Key Finder (free), Big Keys (free), Letter Twins (free), Bubble Pop Letters (free), Alphabet Rally and Animal Typist.
- 1st and 2nd grade, ages 6 to 8: the home row and first words. Home Row Hop (free), Rhyme Time (free), Star Keys, Word Ladder, Spelling Hive, Sentence Dash and Feast Street (free).
- 3rd and 4th grade, ages 8 to 10: touch typing and whole sentences. The standards add keyboarding in 3rd grade, and a page typed in one sitting by 4th. Typing Dojo, Turbo Type (free), Keyboard Quest (free) and Typo Patrol.
- 5th and 6th grade, ages 10 to 12: speed, accuracy and code. Two pages in one sitting in 5th grade, three in 6th. Typing Dojo, Turbo Type (free), Code Typer and Word Fortress.
What a class actually gets
Three tiers of content, all age-tagged so a teacher can point a specific child at a specific skill rather than hoping they pick something useful.
- A fullscreen keyboard playground for pre-K: every key press produces a letter, a number or a drawn character. In Chrome and Edge on a computer the keyboard lock also captures shortcuts such as Ctrl+W, though the Windows key and Cmd+Q always get through.
- 41 learning games tagged by age, from first-touch cause-and-effect through letter recognition and phonics to full sentence typing with a words-per-minute score, and for ages 8 to 12 six typing games with goals to finish and trophies to win: a touch-typing course in belts, a typing race, a typed adventure, proofreading, real code and a typing defense game. Fifteen are free and open with no account at all, among them five first typing games (finding a key on a keyboard map, the big keys, upper- and lowercase letter twins, home-row hopping and rhymes) and two of the 8–12 games. The other 26 are paid, and a teacher on the Classroom plan can put any of them in a class link.
- 59 original arcade games for the 8-and-up group who have outgrown toddler content but still benefit from fast, accurate keys. Anyone can try a short demo run of an arcade game, and unlimited play needs a free account with a verified email; the arcade is not one of the activities a class link opens.
Class links: one link, the whole class
A free parent account doubles as a teacher account. At your class page you create a class link for one activity and share it with your class. A free account makes one class link, for the 60-second typing test. On the Family or Family Plus plan you can have up to 20, each opening the typing test, the keyboard playground or any of the fifteen free learning games, and on the Classroom plan any of the 26 paid learning games too. Children open the link and start playing. Nobody makes an account, and nobody types an email address or a password.
Each link has one of three modes. Just the link opens the activity for the whole class with no names and nothing stored about the children, which suits a one-off lesson or a substitute. Live session asks each child to type a first name when they open the link, and the class board fills in as they play. Saved roster has you enter the children's first names once; each child taps their own name, and their results build up lesson after lesson.
The class board shows each child's first name and best score. Your class console adds how many tries each child has had and when they were last seen, and you can print or save as a PDF a class report: for each child, tries, best and average speed, best accuracy or best score, and last seen, plus class averages.
It is deliberately small: a progress view and a printable report, not a gradebook. If your school needs formal reporting in another shape, tell us what it has to produce.
Prefer to keep children on your own account instead? You can still add a profile for each child and set one class goal — letters, numbers, colors, shapes, interactions or sessions — and see each child's progress toward it. For most classrooms, class links are the quicker path.
Cost, ads and student privacy
The keyboard playground, the 60-second typing test and fifteen learning games are free with no account at all. A free teacher account includes one class link, for the typing test; the Family and Family Plus plans allow up to 20 class links, which can also open the playground and those free games. The 59-game arcade offers a free demo run of every game with no account, and unlimited play with a free account and a verified email. The remaining 26 learning games are paid, each with a free 60-second demo: the Classroom plan ($14.99/month or $99/year, per teacher) lets a teacher's class links open them in full, still with no accounts for the children, and schools can ask for a quote and pay by invoice.
Children never create accounts. With Just the link, nothing about the children is stored. With Live session or Saved roster, the site keeps each child's first name as it was typed (it is free text, so ask for first names only), their typing-test speed and accuracy (never the text they typed), a count of taps or key presses per play session in the games and the playground (never which keys), and when each child was last seen.
Anyone who has the class link can see the class board of first names and best scores, so share it only with your class. Everything is kept until you clear the scores, remove a name, delete the class or ask us to delete your account, and a class that has not been used for 12 months is deleted automatically, names and scores included.
Class pages carry no ads, and a class link opens its activity without loading any ad code. The keyboard playground and the game pages carry no ad units and request no ads in any case. The full detail is on the privacy page, which is usually the page a district asks for.
A five-minute classroom routine
The routine that works is short and daily rather than long and weekly. Typing is a motor skill: it consolidates between sessions, not during them.
- One minute on something the class already wins at, so hands arrive relaxed.
- Three to four minutes on the level that is slightly hard for that group — letters for the youngest, whole words in the middle years, sentences for the oldest.
- One round in the arcade as the exit, so the session ends on a good note.
Questions teachers ask
Is TotType free for schools?
The core is. The keyboard playground, the 60-second typing test and fifteen learning games are free with no account at all. A free teacher account includes one class link, for the typing test, and the Family and Family Plus plans allow up to 20 class links that can also open the playground and the free games. The 59-game arcade offers a free demo run of every game with no account, and unlimited play with a free account and a verified email. 26 further learning games are paid, each with a free 60-second demo; the Classroom plan ($14.99/month or $99/year, per teacher) puts them in a teacher's class links, and schools buying for several teachers can request a quote and pay by invoice.
Do students need their own accounts or email addresses?
No. Children never create an account, enter an email address or use a password. The teacher shares a class link, and depending on the mode a child simply opens it, types their first name, or taps their name on the teacher's list.
Does it work on school Chromebooks?
Yes. Everything runs in a normal browser tab with no extension, no Android app and nothing from the Chrome Web Store, so a managed Chromebook only needs the site to be reachable through the district filter.
What ages and grades is it for?
Roughly ages one to twelve, from pre-K to 6th grade. The keyboard playground suits pre-K, the learning games are individually age-tagged from about age one to twelve, six typing games are built for ages 8 to 12 (3rd to 6th grade), and the arcade is for every kid.
Which typing games suit 3rd to 6th grade?
Typing Dojo: touch typing in eight belts, with certificates to print; Turbo Type: a typing race on true facts, with words per minute and accuracy; Keyboard Quest: a choose-your-path story, typed scene by scene; Typo Patrol: proofreading a kids' newspaper; Code Typer: real HTML, CSS, Python and JavaScript, typed and then run; Word Fortress: a typing defense game against monsters that carry words. Turbo Type and Keyboard Quest are free with no account; Typing Dojo, Typo Patrol, Code Typer and Word Fortress are on the paid plans, and the Classroom plan puts them in class links. Each has goals to finish and trophies to win.
What keyboarding do the Common Core standards expect?
Keyboarding sits in writing standard 6 of each grade. Kindergarten to 2nd grade use digital tools to write with an adult's help; 3rd grade adds keyboarding skills, still with help; 4th grade asks for at least one page typed in a single sitting, 5th grade two pages and 6th grade three. The standards set no words-per-minute target.
Can I see how each student is doing?
Yes, with a Live session or Saved roster link. The class board shows each child's first name and best score, your class console adds tries and when each child was last seen, and a printable class report (print it or save it as a PDF) lists tries, best and average speed, best accuracy or best score, and last seen for every child, plus class averages. It is a progress view, not a gradebook.
What student data does a class link keep, and who can see it?
With Just the link, nothing about the children. With Live session or Saved roster: each child's first name as typed, typing-test words per minute and accuracy (never the text typed), a count of taps or key presses per play session in the games and the playground (never which keys), and when each child was last seen. The teacher sees it all; anyone who has the class link can see the class board of first names and best scores. It is kept until the teacher clears the scores, removes a name, deletes the class or asks us to delete their account, and classes unused for 12 months are deleted automatically.
Are there ads?
Not on class pages: the page a class link opens and the teacher's class pages carry no ads, and the activity a class link opens loads no ad code. The keyboard playground and the game pages carry no ads either. Elsewhere, on pages like the game lists and the guides, ads help fund the free tier; on pages a child uses they are contextual only, never personalised. A teacher signed in on the Classroom plan, or any paid plan, sees no ads at all.
Keep reading
- Class links — set one up for your class
- The Classroom plan — paid games in class links, school quotes
- The 60-second typing test — what a free class link opens
- All 41 learning games — age-tagged
- The 59-game arcade — for every kid
- Typing games on a school Chromebook
- How much typing practice a child needs
- Privacy & what we collect
Last reviewed 2026-10-06. Every number on this page comes from the site’s own game registry, not a marketing estimate.