Mix-Up Town

Swapsy swapped letters all over town! Read the word, then type the letter that fixes it.

Mix-Up Town

Ages 4–7

Mix-Up Town turns the word chains reading teachers use every day (change one sound, make a new word) into slapstick. Overnight, Swapsy, a giggly letter gremlin, swapped letters all over town: now a BUG is waiting at the bus stop where the BUS should be, a BEAR sits on the dinner table where the PEAR should be, and a BAT is curled up in the pet bed where the CAT should be. Your child reads each mixed-up word, finds the swapped sound and types the letter that fixes it. POOF: the bus pulls in with a honk and the crowd cheers. The game shows the wrong word on purpose, so reading it is the only way to get the joke.

🏘️

Meet Mix-Up Town!

🎯 What you’ll learn

  • Phonics: change one sound to make a new word (cat to hat, ship to sheep)
  • First and last sounds, short vowels, sh, th and double letters
  • Adding a letter (rain to train) and long-vowel spellings (magic e, ee, oa, igh)
  • Reading silly sentences for meaning (the cow says moo, not oink)

🕹️ How to play

  1. Tap a mixed-up spot on the street to zoom in.
  2. Read the silly word, or listen to it, and type the letter that fixes it.
  3. POOF: the right thing arrives and the silly picture goes into your Silly Book.

The real game, free for 60 seconds, 2 tries a day. Nothing from the demo is saved. Family unlocks it while you’re subscribed.

Ages 4–7

Mix-Up Town — included in the Family plan on TotType

Mix-Up Town turns the word chains reading teachers use every day (change one sound, make a new word) into slapstick. Overnight, Swapsy, a giggly letter gremlin, swapped letters all over town: now a BUG is waiting at the bus stop where the BUS should be, a BEAR sits on the dinner table where the PEAR should be, and a BAT is curled up in the pet bed where the CAT should be. Your child reads each mixed-up word, finds the swapped sound and types the letter that fixes it. POOF: the bus pulls in with a honk and the crowd cheers. The game shows the wrong word on purpose, so reading it is the only way to get the joke.

Ages
4–7
Teaches
Phonics: change one sound to make a new word (cat to hat, ship to sheep) · First and last sounds, short vowels, sh, th and double letters
Plan
Family plan ($4.99/month) or Family Plus — try a free 60-second demo first
Plays on
Any browser — keyboard or touch, nothing to install
En español
Mix-Up Town en español

How to play Mix-Up Town

Tap a mixed-up spot on the street to zoom in. Read the silly word, or listen to it, and type the letter that fixes it. POOF: the right thing arrives and the silly picture goes into your Silly Book. Typed letters wait in a bubble until you press Enter or pause, so a word that isn’t real is never written out, and a letter that makes a different real word swaps in for a moment with a laugh. Four- and five-year-olds see the swapped letter pointed out and hear the word they need; from six, children find the swapped letter themselves. Finish a neighborhood’s streets to chase Swapsy along three shop signs and win his sticker. Six neighborhoods run from first sounds at the Farm to long-vowel spellings at the Castle, and the Moonlight Fair ends the town with 36 silly sentences to fix.

What your child learns

Why it works at this age

Between four and seven, children move from hearing that bug and bus sound different to seeing which letter carries the difference, and changing one sound to make a new word is the classroom routine that builds that link. A wrong word is funny, and getting the joke means reading it, so the child is the expert who corrects the gremlin instead of copying a word off the screen. For pre-readers the voice reads every word and names the target, so the task becomes hearing which sound changed, with the letters in view.

Tips for parents

Frequently asked questions

What age is Mix-Up Town for?

Ages 4 to 7. Four- and five-year-olds start at the Farm with first sounds in three-letter words: the swapped letter is pointed out and the word they need is spoken, so the task is hearing which sound changed. Six-year-olds start at the Harbor and seven-year-olds at the Castle, where they find the swapped letter themselves. Earlier neighborhoods stay open, and the help adapts to each kind of sound change.

What does Mix-Up Town teach?

Mix-Up Town practices reading and spelling by changing one sound to make a new word: first and last sounds, short vowels, sh, th and double letters, adding a letter, long-vowel spellings, and reading silly sentences for meaning. It shows which sound changes your child gets right first time and which sounds they mix up. It does not teach a child to read on its own; it practices one move that readers make all the time.

How is it different from Rhyme Time?

Rhyme Time, a free game, asks for the first letter of rhyming words. In Mix-Up Town about a third of the swaps change the first sound (33 of its 99 word pairs). The Farm neighborhood is all first sounds; after it, first sounds are at most a quarter of a street, and the rest are last sounds, vowels, sh and th, added letters, long-vowel spellings and whole sentences.

How much is there to play?

198 one-sound fixes made from 124 picture words, plus 36 silly sentences: 234 Silly Book pages in all. Finishing the town the first time takes about 138 fixes across six neighborhoods, and each new day Swapsy re-mixes up to six fixed spots from the sounds your child finds hardest, for review. A session ends by itself after a street, with a short report for grown-ups.

Is my child’s progress saved?

Game progress is saved on this device; learning shows up in your child’s Insights. Up to four children can share a device, each with an animal badge instead of a name, and the Grown-ups corner (press and hold for two seconds) holds the report, the help setting, printing and Forget this player, with seven days to undo. The free demo saves nothing.

Does Mix-Up Town work on a tablet or phone?

Yes. An on-screen keyboard opens for typing on touch screens, and the town map, the streets, the letter tiles and the Fair’s word tiles are all tappable, including the gaps where a letter is missing and the x on a letter that has to go.

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